Rocketman is a skirmish wargame campaign using a set of simple home made rules created by Oleg Zacharov, based on, and scaled up from the fantastic DBA rule system. These rules are not available on this site, but given the information I have posted, any one ought to be able to convert Rocketman using any combat or role playing rules which deal with the twentieth century.
Rocketman is set in the latter half of the 1930's, specifically from the year 1936. The games are inspired by a wide range of sources and idea's, primarily Bulldog Drummond, Indiana Jones and Rocketeer. Most of the settings are historical, or draw on historical events, but the games tend to avoid including actual people or events. Also, I have deliberately toned down the Nazi's, for a number of reasons. Partly because I want to avoid the whole 'Nazi secret weapon' cliché, but also because the Nazi's are absent from the Bulldog Drummond books which were my initial starting point.
This site is designed to be an online resource for the players, but any one who stumbles across the site and likes what they read is welcome to use it. Most everything written on the site is of my own design and creation and as far as possible I have avoided using copyrighted imagery (there may be one or two exceptions but if any one complains then I shall simply remove the offending image).
The blog will be updated as time goes by, but in such a manner that this page will always be foremost.
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RM1
-ROCKETMAN-
Players: Oleg. Tracey. Palle. Jan.
Rocketman and companions set out to rescue professor Rosenblum from the clutches of Baron von Schöenberg. The adventure takes them from a steamer in the Mediterranean Sea to Egypt and Northern Sudan.
RM1.1 - Death on the High Seas
RM1.2 - Man Hunt
RM1.3 - La Vallee Maudite
RM1.4 - Mad Dogs and Englishmen
RM1.5 - The Divine Light
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RM2
-ICE STATION X-
Players: Oleg. Tracey. Jan.
Rocketman goes to the North Pole to find the evil Doktor Metzger but ends up facing an enemy beyond his wildest fears.
RM2.1 - The Frozen North
RM2.2 - The Ice Station
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RM3
-ARMOURGEDDON-
Players: Oleg. Tracey. Palle. Peter. Jan.
Rocketman journeys to Russia after the mysterious 'Iron Czar' kidnaps Audrey Summers. Events soon lead to pitched battles in Khazakhstan where the Iron Czar is about to unleash a terrifying energy weapon againt Moscow.
RM3.1 - Agent 99 and the Trans-Siberian Express
RM3.2 - 126 Nevksy Road
RM3.3 - Rocketman Attacks!
RM3.4 - The Machine Man
RM3.5 - Child of War
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RM4
-RAIDERS OF THE GOLDEN ANACONDA-
Players: Oleg. Rasmus. Peter. Palle. Jan.
Rocketman is recruited by MI6 and then sent to the Amazon river to find a former agent of Baron von Schöenberg named Moros. A three sided battle ensues when the Barons agents arrive to deal with Moros first.
RM4.1 - Crossfire
RM4.2 - The Lair of Moros
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RM5
Viktor Korsakov returns and this time he is ready for battle! Things heat up in Afghanistan, anno 1936!
RM6.1 - The Kunduz Affair
RM6.2 - The Battle of Wadi Suhib
RM6.3 - Revenge of the Black Guards
RM6.4 - Blood, Iron and Sand
RM6.5 - Inferno
RM7
A British scientist goes missing when his aeroplane crashes in the Everglades. Rocketman and his friends investigate the disapearance but find more than just alligators!
RM7.1 - Oyster Bay Part 1 'The Mystery of Flight 1091'
RM7.2 - Oyster Bay Part 2 'Something strange is afoot'
RM7.3 - Pier 9 Part 1 'Pier 9'
RM7.4 - Pier 9 Part 2 'The Children of Ag Lata'
RM8
RM9
A grainy photograph sends Rocketman back into the Amazon jungle in a desperate attempt to stop Baron von Schöenberg from toppling the global order. Things are not what they seem however and time is running out faster than any one knows!
RM10
Facing the prospect of a catastrophic global conflict, Sir Hugh Sinclair initiates Rocketman into a secret order of the British Empire. Its time for a new beginning, but others have had the same idea...
RM11
-THE ISLAND OF PERDITION-
Players: Jan. Oleg. Rasmus. Palle. Goeg.
Whilst still in Brazil, Rocketman locates a commercial u-boat belonging to the Baron. Soon the game is afoot as papers on board the submarine lead Rocketman to a secret island base in the Seychelles where the Dr Metzger and the Schwartzekreutz bruderschafft have been conducting diabolical scientific experiments.
RM5.1 - Bremen on the Amazon
RM5.2 - Beach Assault
RM5.3 - Denizens of the Wreck
RM5.4 - The Sea Wolves
RM5.5 - The House of Schöenberg
Players: Jan. Oleg. Rasmus. Palle. Goeg.
Whilst still in Brazil, Rocketman locates a commercial u-boat belonging to the Baron. Soon the game is afoot as papers on board the submarine lead Rocketman to a secret island base in the Seychelles where the Dr Metzger and the Schwartzekreutz bruderschafft have been conducting diabolical scientific experiments.
RM5.1 - Bremen on the Amazon
RM5.2 - Beach Assault
RM5.3 - Denizens of the Wreck
RM5.4 - The Sea Wolves
RM5.5 - The House of Schöenberg
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RM6-EXTREMIS-
Players: Jan. Palle. Oleg. Goeg. Tracey.Viktor Korsakov returns and this time he is ready for battle! Things heat up in Afghanistan, anno 1936!
RM6.1 - The Kunduz Affair
RM6.2 - The Battle of Wadi Suhib
RM6.3 - Revenge of the Black Guards
RM6.4 - Blood, Iron and Sand
RM6.5 - Inferno
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RM7
-THE TERROR OF OYSTER BAY-
Players: Jan. Palle. Goeg. Oleg.A British scientist goes missing when his aeroplane crashes in the Everglades. Rocketman and his friends investigate the disapearance but find more than just alligators!
RM7.1 - Oyster Bay Part 1 'The Mystery of Flight 1091'
RM7.2 - Oyster Bay Part 2 'Something strange is afoot'
RM7.3 - Pier 9 Part 1 'Pier 9'
RM7.4 - Pier 9 Part 2 'The Children of Ag Lata'
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RM8
-THE LAND OF THE WITCH QUEEN-
Players: Jan. Palle. Goeg. Oleg.
A reception in Paris goes horribly wrong when African warriors break in to kidnap noted archeologist Bertie Bambridge. What follows is a series of pitched battles as Rocketman races into the heart of the Congo to rescure his friend from certain doom!
RM8.1 - Heist!
RM8.2 - Shadows in the City of Light
RM8.3 - The King of the Congo
RM8.4 - La Bete Noir
RM8.5 - Dark Heart
Players: Jan. Palle. Goeg. Oleg.
A reception in Paris goes horribly wrong when African warriors break in to kidnap noted archeologist Bertie Bambridge. What follows is a series of pitched battles as Rocketman races into the heart of the Congo to rescure his friend from certain doom!
RM8.1 - Heist!
RM8.2 - Shadows in the City of Light
RM8.3 - The King of the Congo
RM8.4 - La Bete Noir
RM8.5 - Dark Heart
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RM9
-SILBERVOGEL-
Players: TBAA grainy photograph sends Rocketman back into the Amazon jungle in a desperate attempt to stop Baron von Schöenberg from toppling the global order. Things are not what they seem however and time is running out faster than any one knows!
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RM10
-THE ETERNAL MACHINE-
Players: TBAFacing the prospect of a catastrophic global conflict, Sir Hugh Sinclair initiates Rocketman into a secret order of the British Empire. Its time for a new beginning, but others have had the same idea...
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RM11
-THE CHINA CAMPAIGN-
Players: TBA
A new world order isn't always a good idea. Having saved the world, Rocketman must now deal with the consequences.
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